" Wow," said Epic, "you really showed us how it's done, People Can Fly. Thank Christ for companies like Epic, for games like Gears of War that popularize fat space marines trundling between chest-high walls like they're in wheelchairs."īut in 2004, a company called People Can Fly shirked modern trends to create Painkiller, a fast, frantic, and shamingly fun evocation of the bygone age and one of my favorite shooters of all time. And he can carry fifteen heavy weapons on his person without herniating his entire spine - it's so unrealistic! And he has perfect aim without having to ram the butt of his gun up his fucking nostrils - it's so unrealistic! And it's fun - it's so unrealistic in this joyless, painful nightmare existence we share. It's so unrealistic! My immersion is melting down and dribbling out of my ears. "Look at the Doom Marine," gamers would yell, "he glides around at something approximating the land speed record. About fifteen years ago, the biggest problem in shooters was a brazen lack of realism.
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